Some renders of my second attempt at building a VRM model for myself to use in livestreams, VR Chat and other VRM related content.
Mostly painted textures with a variety of in-universe brand logos that tie into the characters universe, which were fun to design! Pictured are those that appear on the model in various places, though I did design quite a few more.
Several versions of the VRM exist with varying degrees of complexity regarding bones, collisions and texture counts. Pictured is the general spec I use for streams with around 32k tris, most of which is the hair, but the minimum spec model looks just as well and runs to meta specifications being less than 15k tris.
Model can be seen and tested on Vroid Hub
https://hub.vroid.com/en/characters/2548633504909256471/models/9136449833001120415
Demonstrating basic movement and the "Good" and "Evil" blendshapes. Captured from Vroid Hub